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Nintendo Wii Homebrew Latest News
Children's home robbed, local businessman replaces stolen Wii
Nintendo Wii/Gamecube - Latest News
Thursday, 01 January 2009

News


It's good to know the holiday season wasn't all fist-fighting and theft, as a real heart-warming story has emerged from the UK. You see, last weekend, the Hunter family had left home to attend a wedding, only to return and find their home had been broken into and trashed. As one would expect, a few items were missing, most notably the Nintendo Wii Santa left for their two young children.

Enter Dundee businessman Charlie Kean of Kean Slaters, who stepped forward (among the many other local individuals who've helped this family get through this tough time) to provide the family with a new Wii, as well as some games. Currently, the criminals have yet to be apprehended by authorities.

Children's home robbed, local businessman replaces stolen Wii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 15:05:00 EST. Please see our terms for use of feeds.

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Tomb Raider: Underworld soundtrack free to download
Nintendo Wii/Gamecube - Latest News
Thursday, 01 January 2009

Fan stuff

If you're like us, then you enjoy Lara's adventures. Well, her latest, Tomb Raider: Underworld, had quite the score and, luckily enough, it's available to download for free.

The music for the game was created by Colin O'Malley and you have several options when downloading. You can either snag bundles of tracks centered around each locale in the game, or one huge file with all 71 tracks (they're in 320kbps MP3, so the thing weighs in pretty hefty at 198mb).

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Revolutionary: It Ain't Mii
Nintendo Wii/Gamecube - Latest News
Thursday, 01 January 2009

Features, Channels, Revolutionary

As the New Year approaches and some of you are making your resolutions, it's a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I'd like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain't pretty.

Mii
On the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you'll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.

The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you're doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.

Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360's avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that's naturally going to draw in legions of new Xbox patrons! Riiiight.

If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn't be possible (or morally acceptable?) in the real world. As there's not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.

For starters, the parts for sculpting your face aren't distinct enough to show noteworthy differences when changed. Apart from clothing and hairstyles, most Avatars have a homogenous appearance, and I thought that kind of dull sameness was what we were trying to get away from. The most noticeable difference between my Avatar's appearance and my real visage is the hair. I tried to select a dark brown color, but the rim lighting effect of the NXE's rendering engine goes haywire on dark hair. If I choose one of the shorter coifs, my Avatar looks as if it's been given a swirly in a toilet bowl full of peroxide.

Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won't think this too strange because I actually used to have dreadlocks ... three years ago. And that's how I've come to think of Microsoft's implementation of gamer avatars. It's so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they'd be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.

Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I'll refer to my creation here as a Home Boy, and the ladies may call theirs' "Home Girls." Go ahead, royalty free, that's my gift to you.

Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can't make my Home Boy look anything like me. The result of an hour's worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I'd write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion's character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.


Ready for the battlefield / Ready for bowling alley

I suppose for being built into a Second Life clone, it doesn't look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I'm expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn't have enough of this.


A mall full of zombies and me without a weapon

To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony's Playstation Store from time to time, and it doesn't take a marketing expert to know that that's good business.

Am I over-analyzing these gaming avatars? Consider for a moment that Miis, Avatars, and Home boys/girls are representative of not only you as an integrated and immersed being in a game environment, but they also represent their respective platform proprietors' ambitions for designing and building new content and worlds in which to immerse yourself. If the avatar creation tools are any indication, taking attention away from facial characteristics and focusing on wardrobe, Sony and Microsoft intend to get you hooked on outfitting your digital incarnation, in turn building a market for virtual haberdashers. Like they say in the drug biz, "Only the first hit is free."



Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren't good for much more than playing dolly dress-up (apparently, a long overlooked pot o' gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we're accustomed with our Miis.

The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won't be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.

It's a bit early to give a ruling on usage of Sony and Microsoft's avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles' clones. If you have a different take, please tell us about it in the comments.

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you'd like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.

Revolutionary: It Ain't Mii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.

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We're taking it easy for the next two days
Nintendo Wii/Gamecube - Latest News
Thursday, 01 January 2009

Meta


Much like Christmas Eve and Christmas day last week, we'll be taking it easy as the flow of news slows down to a trickle these next two days. So, expect us to update with a more relaxed posting regimen. We advise you do the same and, if you're of age, taking it easy on the boozing tonight. Just think of that impending hangover.

Thanks for reading and here's to another year of blogging it up for you all!

We're taking it easy for the next two days originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 08:00:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: Resolutions
Nintendo Wii/Gamecube - Latest News
Thursday, 01 January 2009

Wii Warm Up


As we say goodbye to 2008 and welcome a new year, the popular thing to do is make resolutions. We're pretty sure the large majority of folks making resolutions usually give up eventually, but some people follow through with it. Are you making any? Could they be gaming related? Your resolutions, show us them!

Wii Warm Up: Resolutions originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 10:30:00 EST. Please see our terms for use of feeds.

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Nintendo (mostly) owned Japan in 2008
Nintendo Wii/Gamecube - Latest News
Thursday, 01 January 2009

News


While Nintendo couldn't boast the biggest-selling game in Japan in 2008 -- that honor went to Monster Hunter Portable -- but the company dominated ASCII Media Works' list of the top 30 games of the year. In fact, the entire rest of the top ten is split between DS and Wii titles, as does most of the rest of the list. A few PSP, PS3, and PS2 games pepper the top thirty, but they're the sparse, skinny trees in the grand forest of Nintendo. Wii Fit and Mario Kart Wii took the top spots for Nintendo (2 and 3, respectively), while the DS game Rhythm Tengoku Gold snagged the sixth slot, tops for the handheld. Perhaps the best news is that many of the non-Nintendo games have Nintendo versions coming out soon, so next year, the Wii and DS may be even more dominant.

At #30? New Super Mario Bros. Yes, still. For the full list, check after the break.



  1. PSP Monster Hunter Portable 2nd G (Capcom) - 2 507 400 / 2 507 400
  2. DS Pokémon Platinum (Nintendo) - 2 125 348 / 2 125 348
  3. Wii Wii Fit (Nintendo) - 2 024 113 / 2 889 790
  4. Wii Mario Kart Wii (Nintendo) - 1 973 089 / 1 973 089
  5. Wii Super Smash Bros. Brawl (Nintendo) - 1 808 709 / 1 808 709
  6. DS Rhythm Heaven (Nintendo) - 1 320 047 / 1 320 047
  7. DS Dragon Quest V (Square Enix) - 1 228 014 / 1 228 014
  8. DS Kirby Super Star Ultra (Nintendo) - 724 608 / 724 608
  9. Wii Animal Crossing : Let's Go to the City (Nintendo) - 709 640 / 709 640
  10. Wii Wii Sports (Nintendo) - 694 765 / 3 180 278
  11. PSP Phantasy Star Universe Portable (Sega) - 664 660 / 664 660
  12. DS Pokémon Ranger : Nuit sur Almia (Nintendo) - 663 040 / 663 040
  13. PS3 Metal Gear Solid 4 : Guns of the Patriots (Konami) - 654 648 / 654 648
  14. DS Professor Layton 3 (Level 5) - 551 890 / 551 890
  15. Wii Wii Play (Nintendo) - 539 825 / 2 638 954
  16. PSP Dissidia : Final Fantasy (Square Enix) - 496 178 / 496 178
  17. PS2 Super Robot Taisen Z (Banpresto) - 490 112 / 490 112
  18. DS Mario Party DS (Nintendo) - 487 822 / 1 811 132
  19. DS Calligraphy Training (Nintendo) - 467 490 / 467 490
  20. DS Jam With The Band DX (Nintendo) - 450 711 / 450 711
  21. DS Mario Kart DS (Nintendo) - 433 908 / 3 265 962
  22. PS2 Warriors Orochi 2 (Koei) - 432 672 / 432 672
  23. DS Wagamama Fashion (Nintendo) - 430 835 / 430 835
  24. DS Chrono Trigger (Square Enix) - 425 625 / 425 625
  25. DS Taiko no Tatsujin DS 2 (Bandai Namco) - 408 529 / 408 529
  26. PSP Mobile Suit Gundam : Gundam Vs. Gundam (Bandai Namco) - 377 662 / 377 662
  27. DS Mario & Sonic aux Jeux Olympiques (Nintendo) - 366 265 / 366 265
  28. PSP Powerful Pro Baseball Portable 3 (Konami) - 334 445 / 334 445
  29. PS2 Persona 4 (Atlus) - 314 418 / 314 418
  30. DS New Super Mario Bros. (Nintendo) - 310 796 / 5 085 112
[Via Nintendo Everything]

Nintendo (mostly) owned Japan in 2008 originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 12:06:00 EST. Please see our terms for use of feeds.

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